A number of months ago, in March, Facebook purchased the company known as Oculus. For those who aren't in the know, the latter company had built the Oculus Rift, a virtual reality headset that garnered the attention of technology enthusiasts. This acquisition is strong, to say the least, but what are the details behind this? There are so many ideas to cover and, after a recent report, Long Island SEO may want to know as much about them as possible.
Business Insider published an article that went into detail about the purchase in question and why it was done to begin with. One can make the argument that the expansion of name value is the only reason but it seems like there was more to it than this. Dan Rose, the vice president of content and media partnerships at Facebook, detailed that computing platforms have developed over the course of time. The next step, to Rose's perspective, would be to have a platform closer to their bodies.
If you are curious as to how the Oculus Rift began, consider the fact that it originally surfaced as a lucrative Kickstarter project. With a lofty goal of $250,000 to start, it wound up more than surpassing said goal with nearly $2.5 million to make use out of. What this shows, at least to me, is that there is an interest in the field of virtual reality. This isn't a point of interest for gamers, either, as it seems like technology enthusiasts of all interests can make use of it.
To say that the Oculus Rift has expanded would be nothing short of an understatement. In fact, I am sure that firms the likes of fishbat can tell you that partnerships like these can lead to tremendous things. Facebook is one of the biggest names in social media, according to Long Island SEO experts, so the fact that Oculus is linked to it is nothing short of a boost. Technology is an expansive field and no one can say differently on the matter.
Someday, the Oculus Rift is going to be released for purchase. It goes without saying but it's clear that gaming and technology alike will be able to benefit from this virtual reality headset, which is a point that should not be taken lightly. Virtual reality has been a point of interest for quite some time and it's clear that Facebook recognized the appeal of this. Once the Rift is made available to the masses, who knows how communication and entertainment will shift?
Business Insider published an article that went into detail about the purchase in question and why it was done to begin with. One can make the argument that the expansion of name value is the only reason but it seems like there was more to it than this. Dan Rose, the vice president of content and media partnerships at Facebook, detailed that computing platforms have developed over the course of time. The next step, to Rose's perspective, would be to have a platform closer to their bodies.
If you are curious as to how the Oculus Rift began, consider the fact that it originally surfaced as a lucrative Kickstarter project. With a lofty goal of $250,000 to start, it wound up more than surpassing said goal with nearly $2.5 million to make use out of. What this shows, at least to me, is that there is an interest in the field of virtual reality. This isn't a point of interest for gamers, either, as it seems like technology enthusiasts of all interests can make use of it.
To say that the Oculus Rift has expanded would be nothing short of an understatement. In fact, I am sure that firms the likes of fishbat can tell you that partnerships like these can lead to tremendous things. Facebook is one of the biggest names in social media, according to Long Island SEO experts, so the fact that Oculus is linked to it is nothing short of a boost. Technology is an expansive field and no one can say differently on the matter.
Someday, the Oculus Rift is going to be released for purchase. It goes without saying but it's clear that gaming and technology alike will be able to benefit from this virtual reality headset, which is a point that should not be taken lightly. Virtual reality has been a point of interest for quite some time and it's clear that Facebook recognized the appeal of this. Once the Rift is made available to the masses, who knows how communication and entertainment will shift?
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